The Modal Logics of the Poison Game
F. Zaffora Blando, K. Mierzewski, and C. Areces. The Modal Logics of the Poison Game. In F. Liu, H. Ono, and J. Yu, editors, Knowledge, Proof and Dynamics, pp. 3–23, Springer Singapore, Singapore, 2020.
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Abstract
The poison game is a two-player zero-sum game played on directed graphs, first introduced by Duchet and Meyniel (1993) in the context of graph theory, where one of the players travels along the edges of a graph, while the other modifies the underlying structure by marking vertices. In this paper, we investigate the poison game from the perspective of modal logic, as a natural case study of the use of modal languages equipped with model-changing operators to describe evolving relational structures. In particular, to model the poison game, we consider three memory logics of decreasing expressive power but increasing fit with the game. We begin with ML\emptyset, the basic memory logic restricted to the initial class of models with an empty memory (see Areces et al. 2011). We then identify two fragments of ML\emptyset, which we respectively, denote as PML and PSL, and whose modal operators capture operations on models that mimic more closely the moves of both players. We show that these logics form a chain in expressive power with PML < ML\emptyset, and we introduce suitable notions of bisimulation for the two new logics presented in this paper. We then show that model checking for both PML and PSL is PSPACE-complete. The construction also establishes that determining the existence of a winning strategy in the poison game is PSPACE-hard. We conclude by proving that PML, while strictly less expressive than ML\emptyset, nonetheless has an undecidable satisfiability problem.
BibTeX
@InCollection{978-981-15-2221-5_1,
author = "F. Zaffora Blando and K. Mierzewski and C. Areces",
editor = "F. Liu and H. Ono and J. Yu",
title = "The Modal Logics of the {Poison} Game",
booktitle = "Knowledge, Proof and Dynamics",
year = "2020",
abstract = "The poison game is a two-player zero-sum game played
on directed graphs, first introduced by Duchet and
Meyniel (1993) in the context of graph theory, where
one of the players travels along the edges of a graph,
while the other modifies the underlying structure by
marking vertices. In this paper, we investigate the
poison game from the perspective of modal logic, as a
natural case study of the use of modal languages
equipped with model-changing operators to describe
evolving relational structures. In particular, to model
the poison game, we consider three memory logics of
decreasing expressive power but increasing fit with the
game. We begin with ML\emptyset, the basic memory logic
restricted to the initial class of models with an empty
memory (see Areces et al. 2011). We then identify two
fragments of ML\emptyset, which we respectively, denote
as PML and PSL, and whose modal operators capture
operations on models that mimic more closely the moves
of both players. We show that these logics form a chain
in expressive power with PML < ML\emptyset, and we
introduce suitable notions of bisimulation for the two
new logics presented in this paper. We then show that
model checking for both PML and PSL is PSPACE-complete.
The construction also establishes that determining the
existence of a winning strategy in the poison game is
PSPACE-hard. We conclude by proving that PML, while
strictly less expressive than ML\emptyset, nonetheless
has an undecidable satisfiability problem.",
publisher = "Springer Singapore",
address = "Singapore",
pages = "3--23",
ISBN = "978-981-15-2220-8",
}